
The attacks from the game’s monsters often don’t assault your party’s health, but target their lust instead. When lust gets to maximum levels enemies will use a special lust cinematic to knock the girl out in fitting H-game style. The times when this happens it will be done via lavish hand-crafted animations. If a girl’s lust becomes too high there is a good chance your commands will be ignored in favor of less constructive things (those boobs aren’t going to squeeze themselves.). The world of Jessika’s Curse is a sexy and seductive place, and many attacks don’t assault your party’s health but target their lust instead. Each character in your party can equip a limited amount of skills from her pool, and it’s up to you to figure out what combinations get the job done. We want success in combat to require a good dose of preparation and smart configuration, but will also design it to allow personal preference and playstyle to thrive. All characters in the game and all their moves and Battle-Lust interactions will be animated by hand in Spine: 2D, and the ones we’ve done so far promise that the game is going to look very sweet.

The core of Jessika’s Curse will be turn-based combat that marries classic Jrpg concepts with elements from more recent roguelike games such as Darkest Dungeon. Its design allows for deep turn-based combat, erotic Battle-Lust animations and good dose of geeky humor. Jessika’s Curse is a hand-painted RPG experience currently development on Patreon.
